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Monthly Archives: November 2013

http://www.archdaily.com/444822/bricktopia-contemporary-crafts-in-eme3-festival-barcelona/

http://www.archdaily.com/444822/bricktopia-contemporary-crafts-in-eme3-festival-barcelona/

The pavilion draws on the prototype built by Philippe Block, Matthias Rippman and Lara Davis at the ETH Zurich, with which they demonstrated the reliability of RhinoVault, a plug-in for Rhinoceros, used for the design of the constructed dome.

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FABLAB_workshop_poster_white

The FABLab is offering a series of evening workshops in November, taking place on Thursday evenings from 5:30 – 7:30.   These are step by step workshops culminating with a specific object or end result.

November 7 Workshop   –    project: Indeterminate Object   – Rhino                                             November 14 Workshop   –  project: Cube Mesh – Rhino+Grasshopper                                         November 21 Workshop   –  project: Bowl – Autodesk 123 Make                                                   November 28 Workshop   –  project: Open Source Chair

 

This year, the Faculty of Architecture is sponsoring a workshop and education series designed to introduce the tools and software available at the FABLab to all students and faculty to better understand the capabilities and procedures that are available.  This workshop series will be offered at varying times and will each focus on a different aspect of the lab   The hope is that these workshops inspire students for exploring a greater range of possibilities in their design and modeling work, and to inform and inspire the faculty so that these newly acquired tools might elevate the existing pedagogical directions when appropriate.

morphs5

http://www.wired.com/design/2013/11/crawling-pieces-of-architecture-that-act-like-slime-mold/#slideid-313071

The Malta-based architect’s current project is a look into how we can create playful, responsive architecture that does more than just sit in a fixed position. Called Morphs (Mobile Reconfigurable Polyhedra), these crawling, geometric structures are inspired by the slime mold Physarum polycephalum, an organism whose cognitive processes is based on its surrounding environment as opposed to being contained in a centralized brain like humans.